July Studio Update: Becoming Godot Native
Why we moved our first game's runtime from TypeScript to GDScript, how we managed the migration, and what becoming Godot-native unlocks.
Development Blog
RSSDesign notes, technical decisions, experiments, and studio updates as Figment Game Studios takes shape.
Why we moved our first game's runtime from TypeScript to GDScript, how we managed the migration, and what becoming Godot-native unlocks.
A spoiler-free May studio update on the Godot sandbox, Terrain3D testing, asset exploration, and movement systems shaping our first game.
Why we moved our first game's runtime from TypeScript to GDScript, how we managed the migration, and what becoming Godot-native unlocks.
A spoiler-free May studio update on the Godot sandbox, Terrain3D testing, asset exploration, and movement systems shaping our first game.
A careful first look at the technical foundation behind Figment Game Studios' first game.
Why Figment Game Studios is using TypeScript inside Godot, and what that could mean for the way the project grows.